![]() The only one I have is the Executive floor because I spent so much time on it just listening to the music track.While in the game (make sure your MFD is not displayed), hold Shift and press the Semicolon key to activate the command prompt. I'm on my 3rd playthrough of the game, and I still haven't mapped most of the floors in my head. Even if you know where to go, each level is extremely confusing and trying to return to areas for to activate certain things usually ends up being a guessing game for me. The game is fucking absolutely massive, and I don't like to run around like a chicken with its head cut off, I like to walk from place to place. I don't use them anyway, I just load a save as soon as I die, because I always quicksave before big fights and I die a lot. The only other level of difficulty is they shut off the use of the respawn chambers. It's the main reason I set the difficulty to 2 on my NG+ save, but everything else to 3. I may have underestimated how hard to navigate in this game. SystemReShock-Win64-Shipping.CT (73.78 KiB) Downloaded 146 timesĬode: Select all InitializeGameCountdownTimer It'll just complain to you that it can't find the Magnum class if you try. Don't activate Instant Magnum Laser until you've loaded in game, because it doesn't load the gun assets until you do. I could just do a 06(Jump) 02(2 spaces), but I'd still end up barreling over the code with the backup bytes anyway, and assuming the VM implements speculative execution, the Nothing instructions will be optimized out.Īnyway, now you can have the magnum always ready to sound cool. The 4 nothing instructions at the end are just there for padding so it doesn't crash. So what I did was, change from 00(LocalVariable) 80 26 FB 24 B3 02 00 00 (Progress) to 1E(FloatConst) 00 00 80 3F(1.0) Nothing(0xB) Nothing(0xB) Nothing(0xB) Nothing(0xB). I had to learn how to change the parameter into whatever was coming from the script layer into a flat 1.0 float no matter what it was. cfemen's functions for No Spread and No Recoil simply just changed the script to Return(0x4) Nothing(0xB) EndofScript(0x53). So, I decided to make the function that sets its readiness to always be ready. But the pay off of it sounding like a real gun is nice. It's really fucking annoying to hear that BEEP every time it's ready, and it's also annoying to sit there like a moron for like a second waiting for it to charge. Today's adventure involved making the magnum's laser always ready. Today I decided to go on a fun adventure learning Kismet opcodes. Again, stock command, not a specific SS command. It is not synced with the main player (the Player Pawn), so it will not unveil mini-map shroud like you'd think. Toggledebugcamera creates another Pawn - a camera - that helps roaming about. Their aim is to assist in development builds with what you know they do: let you fly, noclip, return you to ground. The command is aimed mostly for testing maps out, not for progression gameplay.įly/ghost/walk are stock commands that are by design scraped out in shipping builds. expect the map to play without bugs or any other crap that normally would be part of the game's progression. I believe anything that's designed for that map will be available to you (even if you've done some puzzles or whatnot). It will just open the raw map and whatever mechanics are tied to it, will happen on spawn. Open will load a map for you, but don't expect synchronicity with your game progression. The below are stock/default Engine functions: 1) noclip (Ghost Mode is just a partial solution IMO, you can only go on horizontal directions)Īlso, using ToggleDebugCamera, only a small portion of the map is loaded around me, is that intention or can I change that somehow?
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